We spoke to Zelonius of Team FUTWIZ about his experiences as a pro FIFA player and what he thinks the future holds for the esports industry.
What happens when the industry you’re researching is completely new to you, and even more so, is one that moves at lightning speed? In this article, we lay out the journey we’ve taken and the lessons we’ve learned along the way.
We posed the question “do women’s only esports leagues, tournaments and games give women a foothold in the esports industry, or just further segregate them?” to a variety of industry professionals and gaming enthusiasts, to explore a mixture of angles on the topic. Here’s what they had to say…
The first-ever esports BA (Hons) degree in the UK will have its open day on Saturday 24th March.
In this article, Fast Web Media gives you the lowdown on where you can find the biggest esports communities on social media, while also giving you deeper insight into the platform and what makes them the engines that power esports as we know it.
From October 31st until November 1st, the Future Games Summit took over the Congress Centre in London. The fun didn’t end on the last day, though, as on Thursday 2nd November an intimate esports workshop was held, featuring some of the biggest names in the esports biz.
In this piece, we’re going to look into a subject that is likely to be the biggest deciding factor in the future of esports: infrastructure. What is it? How important is it? And how can esports develop it?
With the esports revolution in full swing, 385 million people worldwide follow esports but that number still pales in comparison to the billions who follow football’s English Premier League. The question, however, is: does esports need to meet that benchmark?
We speak to the University of Salford Sociology Professor, Garry Crawford, as we debate the most contentious thing since the correct spelling of esports (e-sports, eSports…): does esports count as a fully-fledged sport, or not?
Can the industry do more to encourage women and minorities to get involved? This question – and many more – were posed at the one-day symposium ‘The Future of Esports: Challenging Work and Gender Issues in Pro Gaming’, which took place in Manchester on 16th August.